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Backup From Android. Ea store sims 4. Stop the Minecraft app before creating a backup. Open the 'My Files'.
server.properties is the file which stores all the settings for a multiplayer (Minecraft or Minecraft Classic) server.
If you are going to edit server.properties it is important that you use the same structure as the original uses, although the order of the lines is arbitrary. The text before the equal sign is the key, which you shouldn't change. The text after the equal sign is the property's value, which you can edit. Lines that begin with #
are comments - altering or removing these lines has no effect on the game.
- If you start it from your home directory (/home/yourname) the server files will be created in /home/yourname. Follow these guidelines for ensuring that the server files are generated where you would expect them. Set aside an entire directory for all of the server files. (Things could get messy if you don't). Place your minecraftserver.jar here.
- Set the tracked location of a compass in 3 easy steps! Throw any compass on the ground and step away to confirm you want to set new coordinates.
After changes are made to the server.properties file, the server must be restarted for them to take effect.
If the server.properties file does not list all properties (such as if a new version of the server adds new properties, or if the file does not exist), then on startup the server will rewrite the server.properties file with the new properties listed and set them to their default values. Where to buy sims 2 for pc.
File Location[επεξεργασία | επεξεργασία κώδικα]
This file is automatically generated upon first start of the server (if it doesn't exist).
OS | File Location | Notes |
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Windows | Same directory as minecraft_server.exe | |
Linux UnixUnix/Mac | Path of Working Directory (pwd) | If you start it from your home directory (/home/yourname) the server files will be created in /home/yourname. Follow these guidelines for ensuring that the server files are generated where you would expect them.
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Server.properties[επεξεργασία | επεξεργασία κώδικα]
As of 1.11, these are the default settings for a newly installed Minecraft server:
Minecraft server properties[επεξεργασία | επεξεργασία κώδικα]
Key | Type | Default Value | Description |
---|---|---|---|
allow-flight | boolean | false | Allows users to use flight on your server while in Survival mode, if they have a mod that provides flight installed. With allow-flight enabled, griefers will possibly be more common, because it will make their work easier. In Creative mode this has no effect.
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allow-nether | boolean | true | Allows players to travel to the Nether.
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announce-player-achievements | boolean | true | Allows server to announce when a player gets an achievement. |
difficulty | integer (0-3) | 1 | Defines the difficulty (such as damage dealt by mobs and the way hunger and poison affects players) of the server.
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enable-query | boolean | false | Enables GameSpy4 protocol server listener. Used to get information about server. |
enable-rcon | boolean | false | Enables remote access to the server console. |
enable-command-block | boolean | false | Enables command blocks |
force-gamemode | boolean | false | Force players to join in the default game mode.
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gamemode | integer (0-3) | 0 | Defines the mode of gameplay.
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generate-structures | boolean | true | Defines whether structures (such as villages) will be generated.
Note:Dungeons will still generate if this is set to false. |
generator-settings | string | blank | The settings used to customize world generation. See Superflat and Customized for possible settings and examples. |
hardcore | boolean | false | If set to true, players will be set to spectator mode if they die. |
level-name | string | world | The 'level-name' value will be used as the world name and its folder name. You may also copy your saved game folder here, and change the name to the same as that folder's to load it instead.
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level-seed | string | blank | Add a seed for your world, as in Singleplayer.
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level-type | string | DEFAULT | Determines the type of map that is generated.
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max-build-height | integer | 256 | The maximum height in which building is allowed. Terrain may still naturally generate above a low height limit. |
max-players | integer (0-2147483647) | 20 | The maximum number of players that can play on the server at the same time. Note that if more players are on the server it will use more resources. Note also, op player connections are not supposed to count against the max players, but ops currently cannot join a full server. Extremely large values for this field result in the client-side user list being broken. |
max-tick-time | integer (0–(2^63 - 1)) | 60000 | The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message, A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown. Once this criteria is met, it calls System.exit(1).
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max-world-size | integer (1-29999984) | 29999984 | This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain. Setting the world border bigger causes the commands to complete successfully but the actual border will not move past this block limit. Setting the max-world-size higher than the default doesn't appear to do anything. Examples:
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motd | string | A Minecraft Server | This is the message that is displayed in the server list of the client, below the name.
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network-compression-threshold | integer | 256 | By default it allows packets that are n-1 bytes big to go normally, but a packet that n bytes or more will be compressed down. So, lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.
Note:The Ethernet spec requires that packets less than 64 bytes become padded to 64 bytes. Thus, setting a value lower than 64 may not be beneficial. It is also not recommended to exceed the MTU, typically 1500 bytes. |
online-mode | boolean | true | Server checks connecting players against Minecraft's account database. Only set this to false if your server is not connected to the Internet. Hackers with fake accounts can connect if this is set to false! If minecraft.net is down or inaccessible, no players will be able to connect if this is set to true. Setting this variable to off purposely is called 'cracking' a server, and servers that are presently with online mode off are called 'cracked' servers, allowing players with unlicensed copies of Minecraft to join.
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op-permission-level | integer (1-4) | 4 | Sets the default permission level for ops.
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player-idle-timeout | integer | 0 | If non-zero, players are kicked from the server if they are idle for more than that many minutes.
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pvp | boolean | true | Enable PvP on the server. Players shooting themselves with arrows will only receive damage if PvP is enabled.
Note:Indirect damage sources spawned by players (such as lava, fire, TNT and to some extent water, sand and gravel) will still deal damage to other players. |
query.port | integer (1-65534) | 25565 | Sets the port for the query server (see enable-query). |
rcon.password | string | blank | Sets the password to rcon. |
rcon.port | integer (1-65534) | 25575 | Sets the port to rcon. |
resource-pack | string | blank | Optional URI to a resource pack. The player may choose to use it. |
resource-pack-sha1 | string | blank | Optional SHA-1 digest of the resource pack, in lowercase hexadecimal. It's recommended to specify this. This is not yet used to verify the integrity of the resource pack, but improves the effectiveness and reliability of caching. |
server-ip | string | blank | Set this if you want the server to bind to a particular IP. It is strongly recommended that you leave server-ip blank!
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server-port | integer (1-65534) | 25565 | Changes the port the server is hosting (listening) on. This port must be forwarded if the server is hosted in a network using NAT (If you have a home router/firewall). |
snooper-enabled | boolean | true | Sets whether the server sends snoop data regularly to http://snoop.minecraft.net.
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spawn-animals | boolean | true | Determines if animals will be able to spawn.
Tip: if you have major lag, turn this off/set to false. |
spawn-monsters | boolean | true | Determines if monsters will be spawned.
This setting has no effect if difficulty = 0 (peaceful). If difficulty is not = 0, a monster can still spawn from a Monster Spawner. Tip: if you have major lag, turn this off/set to false. |
spawn-npcs | boolean | true | Determines whether villagers will be spawned.
|
spawn-protection | integer | 16 | Determines the radius of the spawn protection. Setting this to 0 will not disable spawn protection. 0 will protect the single block at the spawn point. 1 will protect a 3x3 area centered on the spawn point. 2 will protect 5x5, 3 will protect 7x7, etc. This option is not generated on the first server start and appears when the first player joins. If there are no ops set on the server, the spawn protection will be disabled automatically. |
use-native-transport | boolean | true | Linux server performance improvements: optimized packet sending/receiving on Linux
|
view-distance | integer (2-32) | 10 | Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). It determines the server-side viewing distance. (see Render distance) 10 is the default/recommended. If you have major lag, reduce this value. |
white-list | boolean | false | Enables a whitelist on the server. With a whitelist enabled, users not on the whitelist will be unable to connect. Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example.
Note:Ops are automatically white listed, and there is no need to add them to the whitelist. |
Minecraft Classic server properties[επεξεργασία | επεξεργασία κώδικα]
Key | Type | Default Value | Description |
---|---|---|---|
verify-names | boolean | true | If enabled the server will make sure that the client is logged in with the same IP on Minecraft.net. This has caused problems for people trying to play on the same computer they are hosting the server on as the server will see the local IP (127.0.0.1) while Minecraft.net will see the external IP. It is recommended that this is enabled unless you want to play on your server from the same computer you are hosting it on
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admin-slot | boolean | false | Allow ops to join even if the server is full. |
public | boolean | Whether the server should be displayed in the server list, or not.
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server-name | string | The name of the server. This is displayed in the server list and when someone is joining the server
| |
max-players | integer (0-256) | The max numbers of players that can play on the server at the same time. Note that if more players are on the server it will use more resources. Note also, admin connections are not counted against the max players. | |
max-connections | integer (1-3) | The max number of connections the server will accept from the same IP. Note:If you try to set it higher than 3 it will be changed back to 3. | |
motd | string | MOTD is short for Message of the day, though you do not need to change it every day. The MOTD is displayed when people join the server. | |
grow-trees | boolean | Whether or not the server will allow planted saplings to grow into trees.
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Limitations
Minecraft Data Location Ip
Some features are not 100% accurate, i.e., locations can be wrong or missing. These include:
- Dungeons
- End Cities on Bedrock Edition
- World Spawn Positions
Various other structures such as villages and igloos can sometimes fail to generate in-game as well. Xbox games on android.
Let me know in the comments if you find any wrong or missing locations. Please make sure that:
- you entered the seed and coordinates correctly
- you selected the correct edition and version (the one used to generate the region you look at)
- you don't use any mods that affect the world generation
- (for slime chunks) you waited long enough, since they have a very low spawn rate even in slime chunks
Requirements
Seed
For technical reasons, you need to know the seed of your world to use Seed Map, unless, of course, you want to find a seed for a new world. If you're playing SSP, the app is able to fetch the seed from your savegame. Alternatively, you can use the /seed command ingame. In SMP, you can use the same command if you have sufficient rights. Otherwise, however, you're dependent on the server owner, who started the world and has access to the savegame and config files.
Browser
This app uses some relatively new web technologies. As a result, some features may be disabled for older browsers. I recommend using the latest version of a major browser such as Chrome, Firefox, Edge or Safari.
Usage
Minecraft Data Location Software
Seed Selection
The first thing you should do is select a seed and version. You can either type it in manually, or you can load it from your savegame. The latter can be done by clicking on 'Load from Save..' and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. Level.dat is a small file located in the folder of every Minecraft savegame. You can find the savegames in the saves folder of your Minecraft installation. On Windows you can use %appdata%.minecraftsaves to get to that folder.
You should also know that a seed is always a number (up to around 20 digits). If you type in anything else (like letters), it will be converted to a number. The app does this the same way Minecraft does, so it's safe to use letters (and other characters) as well.
Dimension and Feature Selection
Below the seed and version, you can also choose the Minecraft dimension that you want to view (Overworld, Nether or End). This, and the version you use, will affect which features can be enabled. To toggle certain features, click on the icons in the features box just above the map.
You can also expand and collapse features box by clicking the arrow on the right side of the box to show the full names of the features, as well as some more options.
Note that some features will only show if you zoomed in enough. This is to keep the app fast and to not flood it with icons. The app will show a warning and all affected features will be highlighted once that happens.
Navigation
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Once you entered all the options you can start using the map. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. You can use the slider below the map or your mousewheel for zooming. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can always remove and add the marker by double clicking on the map. The 'Save Map' button allows you to save the currently shown map as png image file.
Minecraft Save Data Location
Selecting structure locations
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You can click or tap on the icons on the map to see their exact coordinates in the game. For some structures, additional details are shown as well.
Touchscreen
When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. By double tapping on the map, you can quickly enable/disable the functionality as well.
Credits
- Thanks to amidst contributors for providing biome colors
- Thanks to Earthcomputer for his work on bedrockified, which made it possible to support Bedrock Edition
- Thanks to @protolambda and @jocopa3 for figuring out the slime chunk algorithm for pocket/bedrock edition, and depressed-pho for porting it to JavaScript